

The room will only be open again when a morb activates the left pressure plate as it wanders into the critter trapĪfter you collect the morb simply turn the switch on the right OFF to allow a dupe to empty the outhouse and carry the polluted dirt out. Stupidly simple morb dispenser : r/Oxygennotincluded r/Oxygennotincluded 4 yr. 1B, MCR glasses were not included in calculation of the black line.
#Oxygen not included morbs upgrade
Well gases not included in MORB average with U-Xe as initial mantle. Oxygen Not Included Useful Construction Patterns Ap0 A collection of useful structures for in-game colonies, current to Ranching Upgrade Mark I.
#Oxygen not included morbs full
This is setup so if a dupe simply uses the bathroom nothing happensīut once the outhouse becomes full and a dupe triggers the pressure plate for more than 15 seconds the room will become locked noble gas isotope systematics in MORB and plume samples support the model of a plume. The mech door under the outhouse will close again 5 seconds after the dupe leaves the pressure plate. The automation is set up so if a dupe stands on the left pressure plate for more than 15 seconds the mech door under the outhouse will open and 5 seconds later the outer pneumatic door will close locking the room. Here's a simple design I set up in debug mode that can be easy to construct in game amount of morbs in room doesn't matter pressure is the only thing that matters - must be above 0 kg and below or equal to 1 kg in one 'puff' they produce 200g of polluted oxygen, but when the puffs happen is pretty random Wiki was stating that they produce 25 g/s, so 20 Morbs should keep a gas pump busy all the time.
